my peevish decision to reject John’s deal was out of character. What’s worse, it blurred the line between real-life personal pride and in-game strategizing. As a gamer, I pride myself on being a dispassionate analyst who knows how to play the odds. What was it about this situation that made me abandon the cut-and-dry tools of cost-benefit analysis?
In a purely rational world, it would not matter how the proposer divided the gift — even if it is as lopsided as $99 for the proposer, and $1 for the receiver. But what researchers consistently find is that responders often will reject proposed splits that are significantly lopsided. Most responders are OK with splitting the money 60/40, and possibly even 70/30. But once the ratio becomes higher than that, responders often balk. What is more, proposers seem to anticipate this “irrational” behaviour among responders, as studies show that the average proposed split in Ultimatum Game trials is about 60/40. Ultimatum Game experiments conducted around the world show that this sort of behaviour is exhibited universally among men, women, poor, rich, young and old. It also transcends cultural differences.
Ultimatum Game responders might be rejecting small payouts because accepting them might serve to diminish their dignity in front of the researchers conducting the experiment. But results from the Impunity Game suggest that Ultimatum Game responders who leave money on the table are motivated primarily by a desire to punish a proposer’s “unfair” offer — a reflex that some might classify as spite.
I looked around the table at my four opponents. Did I feel comfortable predicting what John would do? Maybe. What Liam would do? Perhaps. What every- one would do? No.
I looked down at the 35 card in front of me. There were a dozen chips on it. Send it around again and I would get a bunch more. Then more after that. With each progressive iteration, I knew, the sense of spite would grow more acute among my competitors. Moreover, the cheers-I knew there would be actual cheers-would grow louder for the player who came forward to thwart me. All it takes is one hothead to get fed up and grab the pot. "I may be going down," I imagined this as-yet-unknown nemesis saying to me, "but I'm taking you with me!"
*It struck me at that moment that this is not just the logic of No Thanks! and the Ultimatum game but also of social justice, of Marx, of Robin Hood, of revolution. Throughout history, has it not been this same pattern that has driven to reckless gestures of violent peasants and campus radicals alike. Protest as a means to strike fear into the hearts of upper classes? When the rich take a dozen chips, the sans-culottes will grumble. Keep bleating “let them eat cake” as you feast on their tokens and eventually, they will storm the palace. For each protestor who is cut down by the bayonets or thrown into prison, the cost of revolution surely exceeds the benefits. For the mob as a whole, well, that might be a different story.
I took those twelve chips and ended the game. In doing so, I grimly noted the irony of the outcome. It had not been Liam or anyone else who had acted "irrationally." It was me, acting out of fear that they might act irrationally. Such are the complexities of real-life decision-making. Which is why economists, for all their formulae and data, will never fully succeed in modeling the way we all think.*